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This article has been updated for Swift 4.2.

Let’s take a look at randomness and random numbers in Swift. Swift has a number of built in functions that help you generate random numbers, with a few caveats though!

But first… why would you need random numbers in Swift?

- In game development, you use random numbers to simulate dice rolls, or even simulate “chaos” and unpredictability in your games, like random enemy positions or random upgrade spawns
- In practical iOS development, you use randomness to pick a random item from an array
- When creating an object, or a new user, you sometimes need a random unique ID

Let’s get started!

- Random Numbers In Swift 4.2+
- Random Numbers Before Swift 4.2
- Random Integers with arc4random_uniform(_:)
- Random Doubles with drand48()
- An Easy Function for Random Numbers
- Picking a Random Element from an Array
- Generating A Random String
- Further Reading

This article can be used with Swift 4.2+, and prior versions. Simply skip to the appropriate chapter.

In Swift 4.2. and after, the way you work with random numbers has changed. Instead of using the imported C function `arc4random()`

, you can now use Swift’s own native functions.

Let’s look at an example:

```
let number = Int.random(in: 0 ..< 10)
```

The above example generates a random integer number between 0 and 10. The *half-open range operator* `..<`

is used, and the result is a range that runs from 0 to 10, *not including* 10.

You can also use the *closed range operator* `...`

to get a random integer from 0 to 10, including 10. Like this:

```
let number = Int.random(in: 0 ... 10)
```

You can use the `random(in:)`

function to get random values for several primitive types, such as `Int`

, `Double`

, `Float`

and even `Bool`

. Like this:

```
let fraction = Float.random(in: 0 ..< 1)
```

The above example returns a random floating-point value, i.e. a number with a fraction, between 0 and 1.

And this example either returns `true`

or `false`

– a random boolean!

```
let stayOrGo = Bool.random()
```

What about picking a random element from an array? You can do that like this:

```
let names = ["Ford", "Zaphod", "Trillian", "Arthur", "Marvin"]
let randomName = names.randomElement()
```

In the above code you use `randomElement()`

on the `names`

array. You can use this function on any `Collection`

, such as arrays and dictionaries. Keep in mind that the returned random element is an optional.

Can you also use the new random functions in Swift 4.2. to shuffle an array? Yes! Randomizing the order of an array is surprisingly simple:

```
let names = ["Ford", "Zaphod", "Trillian", "Arthur", "Marvin"]
names.shuffle()
// `names` can now be: ["Zaphod", "Marvin", "Arthur", "Ford", "Trillian"]
```

The shuffle functions use Swift’s typical naming structure, so `shuffle()`

shuffles the array in-place, and `shuffled()`

returns a copy of the shuffled array.

And you can even shuffle a `Sequence`

, like this:

```
let sequence = 0 ..< 7
let shuffledSequence = sequence.shuffled()
// `shuffledSequence` can now be: [0, 6, 2, 3, 4, 1, 5]
```

Easy, right? Much easier than the pre-4.2 `arc4random_uniform(_:)`

with all that type casting…

Are you using a Swift version lower than 4.2? Then use the random number functions in the chapters below.

Swift has three typical functions for random numbers:

`arc4random()`

returns a random number between zero and 2^{32}–1`arc4random_uniform(_:)`

returns a random number between zero and the first parameter, minus one.`drand48()`

returns a random`Double`

between`0.0`

and`1.0`

Both `arc4random()`

and `arc4random_uniform(_:)`

use the `UInt32`

type instead of the more typical `Int`

.

It’s recommended to use the `arc4random_uniform(_:)`

instead of `arc4random()`

, because the latter suffers from a condition called “modulo bias”. This causes particular numbers to appear more often than others, undermining the “randomness” of the function.

Keep in mind that the random numbers from these functions are *semi-random* and they’re generated with a mathematical function. Although they appear random, if you repeat the random function often enough you’ll see patterns and repetitions. This is fine for games or shuffling an array, but you shouldn’t use these random functions for cryptography or security purposes.

Fun fact: early computers, and especially computer games, included a file with random numbers. The program would sequentially pick random numbers from this file whenever it needed a random number, instead of calculating a random number on its own!

These days the mechanism isn’t much different, although iOS or Android has a large reserve of randomly generated numbers. Calculating a large set of random numbers before using it is known as *seeding*.

The function `arc4random_uniform(_:)`

takes one parameter, the *upper bound*. It’ll return a random number between 0 and this upper bound, minus 1.

Like this:

```
arc4random_uniform(42)
// Output: 13
```

This will return a random number between 0 and 41. The result is of type `UInt32`

, so if you want to work with an ordinary integer in your code, you’ll have to convert or type cast it to `Int`

.

Like this:

```
let n = Int(arc4random_uniform(42))
```

Constant `n`

is now of type `Int`

, which is much easier to work with.

What about double’s? As you know, a double is a decimal-point number with *double precision*. It’s most often used in Swift for number’s that have commas , or fractions.

This is how you generate a random double in Swift, between `0.0`

and `1.0`

:

```
let d = drand48()
print(d)
// Output: 0.396464773760275
```

Easy!

Quick note: all computers have trouble representing floating-point numbers and fractions, so logically, the `drand48()`

function works by simply putting a couple of *integer* numbers after each other… Neat!

Now, that `arc4random_uniform(_:)`

function is a bit odd to work with. Let’s write a convenience function to help you work with random numbers.

Like this:

```
func random(_ n:Int) -> Int
{
return Int(arc4random_uniform(UInt32(n)))
}
```

This function takes an unnamed parameter `n`

of type `Int`

, and returns an integer number between 0 and `n-1`

. As you can see, inside the `arc4random_uniform(_:)`

call, `n`

is converted to `UInt32`

, and the return value of `arc4random_uniform(_:)`

is converted back to `Int`

.

If you’re using Swift 4.2. or greater, you won’t need these convenience functions. Simply use `.random()`

or `.randomElement()`

, as explained in the chapters above.

You can generate a few random numbers, then, like this:

```
for i in 0...100 {
print(random(100))
}
```

This will output a 100 random numbers between 0 and 99.

Swift has a half-open range operator, like this `0..<42`

. Why don’t you use it to change the convenience function?

Like this:

```
func random(_ range:Range<Int>) -> Int
{
return range.lowerBound + Int(arc4random_uniform(UInt32(range.upperBound - range.lowerBound)))
}
```

Instead of a single input number, this function takes in a `Range`

like `0..<42`

and returns a number between 0 and 42, *not including* 42.

Inside the function the result is first added to the lower bound of the range, ensuring that the random number always starts at that lower bound. Inside the `arc4random_uniform(_:)`

function, the lower bound is subtracted from the upper bound so that the returned result lies neatly between the lower and the upper bound.

This function deliberately uses the half-open range generic type `Range`

, instead of the closed range generic `ClosedRange`

, because it better reflects the range of the resulting numbers from `arc4random_uniform(_:)`

.

You can use the random-number-from-range function like this:

```
for i in 0...100 {
print(random(1..<42))
}
```

This will print out a 100 random numbers between 1 and 41.

So, how do you get a random number from an array? Easy!

As you know the function `arc4random_uniform(_:)`

returns an integer between zero and the upper bound. If we use `array.count`

as the upper bound, the function will return an index number within the bounds of the array!

Like this:

```
let names = ["Arthur", "Ford", "Zaphod", "Marvin", "Trillian"]
let random = names[Int(arc4random_uniform(UInt32(names.count)))]
print(random)
// Output: Marvin
```

In this example, a random number between zero and `names.count`

is created, and that’s used to get a value out of the `names`

array with subscript syntax.

You can conveniently turn the example above in an array extension, like this:

```
extension Array
{
func random() -> Element
{
return self[Int(arc4random_uniform(UInt32(self.count)))]
}
}
```

In the same fashion as before, a random element from the array is returned. In the example above, `Element`

refers to a type alias of the element in the array, and `self`

refers to the current array instance.

You can use it like this:

```
let names = ["Arthur", "Ford", "Zaphod", "Marvin", "Trillian"]
print(names.random())
// Output: Trillian
```

Want to shuffle an array? Check out this excellent answer on StackOverflow.

What if you want to generate a random string? You can do that like this:

```
func random(_ n: Int) -> String
{
let a = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"
var s = ""
for _ in 0..<n
{
let r = Int(arc4random_uniform(UInt32(a.characters.count)))
s += String(a[a.index(a.startIndex, offsetBy: r)])
}
return s
}
```

In the above example you define a function `random(_:)`

that takes one unnamed parameter `n`

of type `Int`

. The function then defines an alphabet – the characters it’s going to choose from randomly. In the for-loop, a random character from the string is selected and then appended to variable `s`

. This variable is then returned at the end of the function.

You use it like this:

```
print(random(8))
// Output: 6FvUpkzp
```

A few things to keep in mind:

- Strings in Swift 4 can be a bit tricky… You can read more about them, here: https://oleb.net/blog/2017/11/swift-4-strings/
- Don’t use these functions to generate random passwords – they aren’t strong enough. Use this, instead: https://random.org/passwords
- Be careful when generating random IDs or keys for your database, because it’s easy to create a collision. It’s often better to use the database framework functions, if there are any.

So, now you know… Got a question? Let me know in the comments!

- How to generate a random number in Swift
- How to pick a random element from an array
- How to generate a random string

Want to learn more? Check out these resources:

**Hi, I'm Reinder.**

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Leave a Reply

MeshiJune 8, 2018 09:40Hi,

How can I use Swift 4.2 in my project? I'd much rather use the new random functions that come with Swift 4.2

I'm using Xcode 9.4 btw

Reinder de VriesJune 8, 2018 10:17in reply to MeshiYeah, me too! Swift 4.2 ships with Xcode 10, and Xcode 10 is currently in beta. You can download it here, but I advise against using beta software to build a production app.

Chris HornbergerMay 2, 2018 21:29OMG THE APOSTROPHES!

Reinder de VriesMay 3, 2018 10:01in reply to ChrisTHEY'RE EVERYWHERE! ... Wait, what? Don't you mean the parentheses?

Pavan teja VydhikDecember 4, 2017 12:14hey Reinder, this article is much use

full. here I have a quick query.... I have an array and I want random element from it excluding the selected element, please help me out, your help would be much apperciable

Reinder de VriesDecember 4, 2017 12:28in reply to PavanMake a copy of the array

Remove the "selected element" (by index, key, by searching, you can even use "filter(_:)")

Pick a random number between 0 and the last index of the array

Get the item from the array using that index number

Good luck!

Pavan teja VydhikDecember 4, 2017 14:14in reply to Reinderpardon me still I can break it...!

actually I trying to get index from indexpat.row of the items of a collection view where I want to exclude the index of the selected cell.

example : if there are 10 cells if I selected 4th cell and I want fetch the random index from remaining 9 cells , pls help me

Reinder de VriesDecember 4, 2017 14:54in reply to PavanI think you can use the approach I've given to you. Apart from that, I can't help you solve this. Cheers!